MECHA! KAIJU! FIGHT!

Categories: Promotional
Tags: No Tags
Comments: No Comments
Published on: November 24, 2013

kaiju_birth_smBorn in nuclear fire, they stride across the face of the world, unstoppable. They are the Kaiju – giant monsters that have ravaged the nation of Japan for decades. There is only one force that can stand against these titans of destruction – the Mecha Assault Force! In Mecha vs. Kaiju you take the role of a fearless mecha pilot in this anime-inspired Fate Core setting.

The MvK Kickstarter has launched! Click the link below to support this exciting role playing game!

Mecha Assault Force – IKIMASU!!!

Kickstarter.support logo

Great Moments in Kaiju History: Godzilla vs. Gaigan

Categories: Uncategorized
Tags: No Tags
Comments: No Comments
Published on: March 12, 2014

On this day in 1972 the first kaiju mercenary, Gaigan from Nebula-M, appeared on the screen, alongside King Ghidorah, squaring off against Anguirus and Godzilla, appearing as a good guy for the first time.

thumbMy First Podcast!

Categories: Uncategorized
Tags: No Tags
Comments: No Comments
Published on: February 18, 2014

I was interviewed tonight on the Fate Points RPG podcast! I talked with Jacob Poss about the history of kaiju in film, the difference between mecha before Gundam and after, and details about the new Fate rules I’ve included in MvK. Check it out!

Fate Points Episode 13: Unlucky Kaiju

Sneak Peak #2: Anime Archetypes

Categories: Uncategorized
Tags: No Tags
Comments: No Comments
Published on: February 17, 2014

Archetype Stunt Families

Every player will choose a traditional anime archetype for their character. Each archetype is also an aspect, with positive and negative qualities – usually based on how others react to you.

These archetypes give players access to exclusive stunt families: a group of stunts that are related to and chain off of each other. The progression of the stunt chain is the same for each archetype: the first stunt provides a conditional skill bonus; the second allows you to Invoke the Archetype under specific conditions; the third is a combat stunt unique to that archetype.

Each archetype has a pair of skills – one an interaction skill and the other more active – that are related to that archetype.

Furyoko (Bad Girl)

Kasuragi_actionRelated Skills: Deceive & Burglary

  • Me First: Gain a +2 to Deceive when the situation will benefit only you and no one else.

    • Oh, I’m Soooo Sorry (Requires “Me First”) You love the look in their eyes when they finally figure it out. Once per scene you may invoke Furyoko for free when you reveal your true nature to someone for the first time.

      • Gimme! (Requires “Oh, I’m Soooo Sorry”) Make a Burglary check opposed by your opponents Notice skill. If you succeed you may take one item from them without their knowledge. This can be used in combat. If you succeed with style you may replace the item with anything you currently carry. This stunt cannot be used on the same character twice.

      • I See Your Bad Side (Requires “Oh, I’m Soooo Sorry”) Your mastery of deception allows you to pierce the unknown. Once per scene you may invoke your mecha’s sensor systems for free.

Baka (Fool)

Related Skills: Provoke & Resources

  • A Fool and His Money: Gain a bonus to a Resource check, either +2, +4, or +6. Then take a Resource Consequence equal to the bonus: Minor, Moderate, or Serious. You will be unable to make any Resource checks until the Consequence is recovered.

    • Underestimated (Requires “A Fool and His Money”) Most people ignore you as a threat, and that is often their downfall. Once per scene you may invoke Baka for free when someone has turned their back on you (figuratively or literally).

      • Clumsy Oaf! (Requires “Underestimated”) Your apparent ineptitude is infuriating to the more competent around you, including your enemies. When you take a Physical Consequence make a Provoke Roll opposed by your enemy’s Will. Add the number of shifts of damage the consequence absorbed as a bonus to your roll. If you succeed you may Compel your enemy to turn away from you in disgust and find a more worthy foe. This can either create an advantage on your enemy or give you a chance to withdraw.

Kawaiiko (Cute Girl)

Related Skills: Empathy & Notice

  • Eye on Your Friends: You watch over your friends and are always aware of what others say about them. You can use Notice instead of Contacts to create advantages dealing with other people’s perception of your friends, and gain a +2 bonus to the roll.

    • Kawaī (Requires “Eye on Your Friends”) Cute is an obsession with you. Once per scene you may invoke Kawaiiko for free when you encounter something undeniably cute.

      • Talk It Out (Requires “Kawaī”) Yours is the best shoulder to cry on, especially when the pain is real. You can use Empathy to help yourself of others recover from either physical or mental consequences and gain a +2 to the roll.

      • Always There For You (Requires “Kawai”) There’s nobody better than you when it comes to supporting your friends. Once per scene you may invoke any mecha aspect for free when Creating an Advantage for someone else.

Otosan (Father Figure)

gen_actionscene_finalRelated Skills: Rapport & Lore

  • Tough but Fair: You are uncompromising but respectful of those whom you are responsible for. Gain a +2 to Rapport checks with subordinates.

    • Natural Authority (Requires “Tough but Fair”) Your leadership qualities are evident to all. Once per scene you may invoke Otosan for free when you are giving commands to another.

      • All Together Now (Requires “Natural Authority”) When people follow your instructions things get done. When you are leading an effort to combine skills through Teamwork you can include people who do not have a +1 in that skill, up to a number equal to your skill level. If you fail the roll only you suffer a penalty: you take full responsibility for their actions.

      • Father Knows Best (Requires “Natural Authority”) You can draw on your lengthy experience in a crisis situation. You may substitute Fight with Lore when creating advantages or overcoming obstacles on the battlefield. Advantages created in this way gain an additional free invoke.

Dasaiko (Quiet/Creepy Girl)

Related Skills: Empathy & Will

  • It’s Always the Quiet Ones: Nobody realizes how closely you watch others and know what they are feeling, until you make a shockingly prescient observation. Gain a +2 to the first Empathy check you make each scene.

    • Interloper (Requires “It’s Always the Quiet Ones”) Sometimes being a stranger is an advantage. Once per scene you may invoke Dasaiko for free when being an outsider would be an advantage.

      • Alone in a Crowd (Requires “Interloper”) Even when surrounded by people your solitary personality renders you almost invisible. Use Will instead of Stealth when hiding in a crowd and gain a +2 to the roll.

      • Out of Nowhere (Requires “Interloper”) You are a master of catching people off guard with sudden movement. Once per scene you may invoke your mecha’s Movement aspect for free for any reason.

Hancho (Big Guy)

chiefyama_actionscene_finalRelated Skills: Contacts & Physique

  • Show Off: You can’t help but be the center of attention. Gain a +2 to Contacts when your physical presence can influence the reaction of others.

    • Flex! (Requires “Show Off”) Your physicality can come in handy in many situations. Once per scene you may invoke Hancho for free when performing an action that is exclusively physical.

      • Body Discipline (Requires “Flex!”) Your devotion to physicality borders on a religion, and you can control your emotions through physical disciplines such as Yoga. You may use Physique instead of Will when defending against mental attacks and gain a +2 to the roll.

      • Like a Tank (Requires “Flex!”) Your mecha combat style specializes in shrugging off damage. Once per scene you may invoke your mecha’s Armor aspect for free for any reason.

Otemba (Tough Girl)

Related Skills: Provoke & Physique;

  • Threatening Demeanor: Your personality makes it clear you are a force to be reckoned with. Gain a +2 to Provoke when physical threats are implied.

    • “I Don’t Make Threats” (Requires “Threatening Demeanor”) For you  violence is not a threat, it’s a promise. Once per scene you may invoke Otemba for free when the threat of violence would be effective, up until actual combat begins.

      • Back It Up (Requires “I Don’t Make Threats”) When you make a promise you keep it, especially if it promises violence. In any conflict in which Otemba was invoked or compelled before the fighting started you may use Physique instead of Provoke to make mental attacks to do emotional harm.

      • Strength of Steel (Requires “I Don’t Make Threats”) You have a skill for pushing your mecha’s strength beyond its design specs. Once per scene you may invoke any mecha aspect for free when making a Physique check.

Manzaishi (Joker)

Related Skills: Deceive & Investigate

  • A Spoonful of Sugar: Your jokes can make it easier to conceal your motives. Gain a +2 to Deceive if you can hide your lie in a joke.

    • Smile Maker (Requires “A Spoonful of Sugar”) You are highly skilled at making people laugh. Once per scene you may invoke Manzaishi for free when your honest intent is to make others laugh (even at the expense of another).

      • Just One More Thing… (Requires “Smile Maker”) Your lighthearted nature belies a keen mind. Anytime you fail an Empathy roll to resist Deceive you may make a reroll using Investigate and gain a +2 to the roll.

      • Smart Aleck (Requires “Smile Maker”) Your wits are sharp enough to help you in a conflict. You may substitute Investigate for Computers, including making mecha sensor checks.

Raiburu (Rebel/Rival)

Related Skills: Provoke & Notice

  • Needle: There’s nothing better than poking at those in charge. Gain a +2 to Provoke any time your target is an authority figure.

    • Won’t Back Down (Requires “Needle”)  You stand your ground, never turn around. Once per scene you may invoke Raiburu for free when you are dealing with the outcome of your rebellious nature.

      • Insolent Eyes (Requires “Won’t Back Down”) Your eyes cannot conceal your lack of respect, and your cynicism pierces through the facades of others. You may use Notice instead of Empathy when creating an advantage about a character’s emotional state and gain a +2 to the roll.

      • Double Down (Requires “Won’t Back Down”) Not only do you not back down from a conflict, you up the ante. Once per scene you may invoke your mecha’s power aspect for free.

Okasan (Mother Figure)

Related Skills: Empathy & Craft

  • Mother Hen: You dote on those around you. Gain a +2 to Empathy when dealing with people you are taking care of.

    • Under the Wing (Requires “Mother Hen”) You are very protective of those around you. Once per scene you may invoke Okasan for free when protecting others.

      • Chicken Soup for the Soul (Requires “Under the Wing”) When you make something for another, you fill it with love. When you Craft something for another you may give it an aspect that represents how you feel about that person at the time of its creation.

      • Watching Like a Hawk (Requires “Under the Wing”) You never take your eyes off your charges, and are ready to spring to their defense. Once a scene you may charge an enemy attacking one of your friends from anywhere on the battlefield and take the attack aimed at them.

Shinyu (Best Friend)

Related Skills: Rapport & Will

  • Easy to Talk To: There are few in the world that your friend would rather talk to.You gain +2 to Rapport anytime you are talking with or about your best friend.

    • I Got Your Back (Requires “Easy to Talk To”) You are always looking out for your friend. Once per scene you may invoke Shinyu for free to support your best friend.

      • Side by Side: (Requires “I Got Your Back”) When fighting alongside your best friend there is little you cannot do together! Once per scene you may apply the aspect “Flanked” or something similar on an opponent. Both you and your best friend gain one free invocation of the aspect.

Yusha (Hero)

Related Skills: Contacts & Athletics

iconic adept 2_final

  • Hey, aren’t you…: Your heroism is known in a very limited circle (ie: Pilots of Taskforce Ichi Ban, Survivors of the SS Minnow, etc). Gain a +2 to Contacts when dealing with anyone from that circle.

    • Trust me, I’ve been there (Requires “Hey, aren’t you…”) Your experience can come in handy in other situations. Once per scene you may invoke Yusha for free when your current action is similar to your past heroism (you can tell a war story to explain the connection).

      • Shield of Action (Requires “Trust Me, I’ve Been There”) If life has taught you anything, it’s how to protect those who trust you. When you use Athletics to create an advantage designed to protect those around you, you may create it with two free invokes.

      • This One’s Mine (Requires “Trust Me, I’ve Been There”) For everyone there is a moment. Once per scene you may declare that an event that happens to another player happens to you instead. That player receives a Fate point from the GM.

Sneak Peak #1: Sample Mecha & Kaiju

Categories: Uncategorized
Tags: No Tags
Comments: No Comments
Published on: February 17, 2014

The Rules

“Mecha vs Kaiju” offers a host of new rules for the Fate Core system. This is just a sample of what you can expect.

Character Creation: Archetypes

Japanese anime is filled with archetypes. You see these characters time and again, and MvK gives you the opportunity to ground your character in the genre and gain new role playing opportunities. Each archetype offers a unique stunt tree, giving you abilities no other player has to deal with situations both on the battlefield and in the character’s regular life.

Honcho (Big Guy)

There is no one bigger, louder, or tougher than you. You always stand out, which makes you the most outgoing and gregarious of anyone else in a group. Your good-natured personality often makes you the
life of the party.

But it can be lonely at the top. Those who want to have a good time with you at the party usually go home with someone else. Many enjoy your company, but few confide in you. And sometimes you don’t know whether to weep or punch the wall.

Related Skills: Contacts & Physique

Stunts:

  • Show Off: You can’t help but be the center of attention. Gain a +2 to Contacts when your physical presence can influence the reaction of others.
    • Flex! (Requires “Show Off”) Your physicality can come in handy in many situations. Once per scene you may invoke Honcho when performing an action that is exclusively physical.
      • Body Discipline (Requires “Flex!”) Your devotion to physicality borders on a religion, and you can control your emotions through physical disciplines such as Yoga. You may use Physique instead of Will when defending against mental attacks and gain a +2 to the roll.
      • Like a Tank (Requires “Flex!”) Your mecha combat style specializes in shrugging off damage. Once per scene you may invoke your mecha’s Armor aspect for any reason.

The Mecha

Tetsujin.sm

Mecha are built almost exactly like characters, with their own aspects and stunts. In this case, stunts take the form of weapons, armor, and other mecha systems. The MvK Mecha Design System will feature dozens of these systems, and give you the opportunity to design your own!

Tetsujin Omoi (Ironman Heavy)

Aspects:

  • Design Philosophy: Built to Last
  • Glitch: Last Year’s Model
  • Power System: Charged to Bursting
  • Movement: Overland Rover

Weapons:

  • Korona Microwave Beam: Attack Bonus: +5, Weapon Value +2. Overload: Spend a Fate point and declare two dice to be your “Overload dice” for the encounter. When one of those dice roll a [+] add 2 shifts to damage. When this happens subtract 1 from your next dice roll.
  • Rakurai Shock Rod: Attack Bonus: +5, Melee Weapon Value +5. Shocking: Spend a Fate point. Instead of doing damage the target takes the Moderate Consequence “TAZED”. Give the Fate point to the target. The target can buy off this consequence by giving you a Fate point, in which case do damage normally.

Defenses

  • Light Shield: +1 Armor, may sacrifice shield to ignore 1 minor consequence

Stress Boxes: 4

The Kaiju

kaiju.sm

The rules for building kaiju are the same as those for building mecha, though there are specific rules which make these giant monsters not only much stronger than their robotic opponents, but incredibly dangerous to the cities in which they fight. Dozens of kaiju-only stunts and extras ensure that the opponents you build will give mecha pilots a run for their money.

The Green Gargantua

Aspects

  • Instinct Aspect: Avenging the Trees
  • Trouble: Homesick

Skills

  • Physique: 3 (Size bonus +8)
  • Athletics: 4
  • Fighting: 3 (Size Attack bonus +6, Defense bonus +8)

Weapons

Shocking Grasp: Damage +2, Short Circuit: Spend a Fate Point for the encounter. When you succeed with style you overload your target. They suffer -1 to all dice actions for 1 round.
Lesser Weakness: Lightning Strikes – if you are struck by lightning or are tagged with a lightning aspect you lose your Short Circuit ability.

Stress Boxes: 4

Collateral Consequences

In addition to the 3 regular Consequences used to mitigate the damage, kaiju have a second set of Collateral Consequences. These represent lasting damage or setbacks to the map that accrue as a result of the battle. Collateral consequences add Situational Aspects to the map that can be invoked by anyone. The larger the amount of damage mitigated (+2, +4, +6), the more damage done to the map (for example “Gas Leak”, “Collapsed Power LInes”, and “Raging Inferno”)

The Setting

If players have mentioned one thing consistently about “Mecha vs Kaiju”, it’s their love of the setting. The world of MvK assumes that every kaiju eiga ever produced really happened, and that these monsters come back time and again to terrorize Japan. MvK explains why this happens in a detailed and intricate setting that begins with the creation of the world by the heavenly Kami, continues through the birth of the kaiju at the end of WWII, and right up to the modern day. You can get a hint of that history here, with the player’s history of the MvK world from the end of the war through 2007.

MVK_Preview

 

Want to know the secret history of the world? Find out in the full version “Mecha vs Kaiju”!

11/30: Playtest in Lodi CA

Categories: Uncategorized
Tags: No Tags
Comments: No Comments
Published on: November 28, 2013

If you are going to be in Lodi CA this Saturday come to The Launchpad at 6pm for our first playtest of the Mecha vs Kaiju rules for Fate Core!